Coworkers playing Save Slick around a breakroom table and sharing ideas — illustrative scene
← Safety and Wellness Games

PLAY BEST™ / CREATIVE ACCIDENT PREVENTION

Save Slick.

Big laughs.
Better safety conversations.

Give Slick a job. Imagine what could go wrong. Then compete to come up with the best way to keep Slick safe.

90 scenario cards3 parts to every roleOne very unlucky Slick.

MEET YOUR NEXT SAFETY CONVERSATION

Slick’s in trouble.
Your team has ideas.

Slick could be a project manager at a monster truck manufacturer. Or a dancer at a dog sweater company. Three numbered cards create an unexpected role, and someone at the table becomes Slick.

That player invents a workplace accident. Everyone else pitches how it could have been prevented. Slick chooses the best idea and awards the cards to its creator.

The situation is made up. The conversation belongs to your team.

Refreshed yellow Save Slick box with its white numbered scenario cards

A SMALL BOX. A LOT TO TALK ABOUT.

90 cards.
Fresh trouble.

The deck has 30 cards numbered 1, 30 numbered 2 and 30 numbered 3. Combine one of each to build Slick’s role.

  • 1Start with a person.
    A boss, a safety officer, a project manager…
  • 2Add an unexpected twist.
    A monster truck, a dog sweater, a video game…
  • 3Give them a workplace.
    A manufacturer, a warehouse, a repair shop…

Simple cards. Plenty of room for your imagination.

TRY THE ACTUAL CARDS

Who’s Slick today?

Read these cards from 1 to 3. Now imagine a mishap in that workplace. What would your team do to prevent it?

Card 1: PROJECT MANAGER AT
THE PERSON
Card 2: A MONSTER TRUCK
THE TWIST
Card 3: MANUFACTURER
THE WORKPLACE

Slick’s role: project manager at a monster truck manufacturer.

Original artwork from the 90-card deck. Tap a card to read it larger. This preview combines one card of each number.

EVERYONE GETS A SAY

A new way to ask,
“What would you do?”

There’s no printed answer to recite. You create the situation, listen to different ideas and make a case for the solution you think would help.

Bring it to a safety meeting, a team workshop or a conversation between shifts. Use the fictional scenario to get people talking about the habits and choices they notice in their own work.

Learn one round ↓
Three colleagues discussing a Save Slick scenario with the cards and yellow box on the table — illustrative scene

HOW TO PLAY SAVE SLICK

Build the role.
Pitch the save.

Shuffle the deck and deal three cards to each player. Place the rest face down. Leave room in the middle for a three-card scenario and room by each player for the sets they win.

  1. 01

    Start with any number.

    The player to the dealer’s left puts down a card numbered 1, 2 or 3. It starts the shared scenario.

  2. 02

    Add a missing number.

    Continue clockwise. Play a number that is not on the table yet. If you cannot, draw one card from the deck and let play continue.

  3. 03

    Complete it. Become Slick.

    When the table has one 1, one 2 and one 3, read them in that order. Whoever played the final missing card is Slick for this scenario.

  4. 04

    Tell the story.

    Slick invents a workplace accident for that role and tells the group what happened. Make it a story everyone can respond to.

  5. 05

    Pitch a prevention idea.

    Every other player explains how the accident could have been prevented. Slick listens and chooses the best idea.

  6. 06

    Win the set. Play again.

    The chosen player keeps all three scenario cards as one won set. Build the next scenario. When the cards run out, the player with the most sets wins.

The last card doesn’t have to be a 3. Cards can arrive in any order. The player who supplies whichever number is missing completes the set and becomes Slick.

ONE ROUND, PLAYED OUT

Jordan becomes
the project manager.

There’s already a 1 and a 3 on the table. Jordan plays “A monster truck” — a 2 — to complete the set.

Read 1–2–3 together: project manager at a monster truck manufacturer. Jordan is Slick this round.

SLICK’S STORY

“I tried to carry so many boxes that I couldn’t see where I was walking. I tripped over something in my path.”

THE GROUP’S TURN

Everyone suggests how they would prevent that situation. Each player explains their idea; Jordan listens and chooses.

See how the round is scored

If Jordan chooses Sam’s idea, Sam takes all three cards. That is one won set, not three points.

Jordan’s job was to create the scenario and choose the idea. Jordan does not award the set to themself. Clear the middle and build another role.

BRING A DIFFERENT ENERGY TO THE TABLE

A good reason to get
the team talking.

01 / SAFETY MEETINGS

Open with a scenario.

Use a fictional role to invite ideas before you move into your own workplace discussion.

02 / TEAM WORKSHOPS

Hear how others think.

Let people explain their reasoning and compare different approaches to the same situation.

03 / CORPORATE GIFTS

Give the conversation a home.

Put a game in a team gift kit, order copies in bulk or ask about putting your brand on Save Slick.

Talk branded gifts ↗
Save Slick four-page play guide

KEEP THE RULES AT HAND

From your first card
to your winning set.

A four-page guide with setup, each step of a turn, a worked example and a simple score sheet for the table.

Open the play guide ↗

Based on the supplied Save Slick rules and current 90-card artwork.

A FEW GOOD QUESTIONS

Before you deal.

Does each player build a separate scenario?

No. Everyone adds to one shared scenario in the middle. You are working toward one card of each number, with no duplicate numbers in that set.

Do the cards have to be played in 1–2–3 order?

No. Any number can start the set. The next players add missing numbers. Once all three are present, read them in 1–2–3 order to find out who Slick is.

Who becomes Slick?

The person who plays the final missing number. If the table already has a 1 and a 3, the person who adds the 2 becomes Slick. It is about completing the set, not playing a particular number.

What if I cannot play a card?

Draw one from the face-down deck and let play continue clockwise. The supplied rules call for drawing when you cannot add a missing number; they do not call for refilling your hand after every play.

Is there a right answer on the card?

No. The cards create the role. Slick invents the accident, then the other players propose prevention ideas. Slick chooses the best idea for that round and awards that player the set.

How do we keep score?

Keep each won set together. One set of three cards is one win. When the cards run out, compare the number of sets each player has collected.

Can we use it for a shorter team conversation?

Yes. As an optional workshop format, choose a small number of scenarios before starting and stop after those are discussed. You can also leave out the competition and compare everyone’s ideas together.

Can we add our company’s brand?

Yes. Ask about branded Save Slick games or bulk orders. If you want different roles, workplace content or a game built around your organization, we can discuss a custom version too.

SAVE SLICK / PLAY BEST™

Give your team
something to talk about.

For your next team session, a stack of corporate gifts or a game with your company’s name on it. Let’s find the right fit.